IMPORTANT DIFFERENCESOn the flip side, there are important things
that all motion designers do not have in common. Sometimes work is
provided directly to the end client, while other times it’s done behind
the scenes on a subcontract basis. Also, many motion designers are
bringing with them general business practices and expectations from the
entertainment industry, while others follow business practices from the
design community. Let’s take a moment to look at each of these essential
differences more closely.
SUBCONTRACTORSIf you’re doing motion
design as a subcontractor, it means that you’re not selling your work
directly to the end client. You’ve been brought in behind the scenes to
help someone else (for example, a post-production company) with their
project. In the entertainment world, the chain of relationships looks
like this: The actual client is usually a film or television studio, or
perhaps an independent production company. They own the project and will
receive gross percentages of all revenue that it eventually generates.
This client buys specific services from post-production companies such as
VFX houses, usually on the basis of a fixed-fee contract. Many
post-production companies then farm out portions of the project to
independent contractors. These subcontractors are paid an hourly rate
or a daily rate. Typically, subcontracted work goes to individuals, but
it can also be done by small firms. In either case, holding the last
position in this chain of relationships does not give the subcontractor
much clout or bargaining power.
When subcontractors are
self-employed individuals, it’s important for them to protect their
legal status as independent contractors. In the US, there are many
differences at both the federal and state levels between employees who
are on the payroll and outside contractors who are not. To clarify the
situation and prevent confusion, an independent contractor agreement
should always be negotiated and signed. This document is usually
provided by the company buying the services. It will specify the hourly
rate or daily rate to be paid, and it will indicate that all services
provided will be considered work for hire under us copyright law. The
agreement will be accompanied by a statement of work (usually
abbreviated as sow), which is an addendum with detailed specifications
for the project at hand. (As a reference, a sample independent
contractor agreement is included in my book
Talent Is Not Enough:
Business Secrets For Designers. Another sample can be found in the book
Consultant and Independent Contractor Agreements by attorney Stephen
Fishman.)
At the beginning of the relationship between a
post-production company and a self-employed individual, it’s also a good
idea to establish some ground rules for how the subcontractor’s time
will be reserved. You should clarify the difference between tentative
holds and confirmed bookings, as well as expectations regarding payment
for on-call time and any penalties for cancellation of bookings (usually
referred to as kill fees). An open forum for discussion of such issues
has been set up at
www.motiondesignpractices.org.
Beyond these
questions related to scheduling, most self-employed individuals also
need guidance on a wide range of general business issues, from marketing
right through to billing and collecting. This is especially true for
young designers who enter the field with very limited business
experience. There are two useful resources for these young
professionals. The first is a paperback available in most bookstores, the
Graphic Artists Guild Handbook: Pricing & Ethical Guidelines.
Second is the online information available from the AIGA Center for
Practice Management. The CPM resources posted at
www.aiga.org include
many helpful business articles for independent contractors, such as “Freelancing for Design Firms and Agencies” and “Income Taxes for
Freelancers.”
DIRECT TO CLIENTThe opposite of subcontracting is
to sell your services directly to the end client. Sometimes this is done
by individuals, but in the field of motion design it’s done more often
by firms that are mid-sized or larger. In general, firms have a broader
scale of operations, offer a more comprehensive set of services to
clients, and have more clout when it comes to bargaining. When invited
to bid on a project, a firm is often in a position to submit its own
contract in the form of a fixed-fee proposal with attached terms and
conditions.
These contract terms and conditions can vary quite a
bit, based on the background of the firm submitting the proposal.
Different industries have different standard practices. The legal
expression for this is “usage of trade”—common business understandings
and practices that are well established and regularly observed within a
particular category of companies. They are usually written into the
contract itself, but may be legally enforceable even if they are not. In
the case of motion design, the contrasting sets of practices seen most
often are those from the worlds of entertainment and design.