ENTERTAINMENT CONTRACTSWork
on film and television projects tends to be organized into the standard
production/post-production pipeline, which is to say that the work tends
to be sequential and compartmentalized. Companies providing
post-production services such as motion design and VFX usually negotiate
their portion of the project on the basis of a fixed-fee contract plus a
short list of extra items that will be billed separately if the client
later decides to include them (such as extra seconds added to the
duration of a shot). All services are provided on a work-for-hire basis.
The standard legal language used in these contracts addresses issues
related to the use of union labor and the obligations of signatories
(for example, there are union requirements and restrictions for the
content of title sequences and end credits).
A useful reference for
entertainment contract language is available to members of the
Association of Independent Commercial Producers (AICP). As the name of
the organization indicates, most AICP members are involved to some
extent in making commercials for ad agencies. They work in both the live
and digital production environments, and the board of directors
includes professionals from leading companies such as Digital Domain and
Brand New School. The “Doing Business” section of
www.aicp.com has a
variety of reference documents available to members, including a
standard commercial production agreement, a digital commercial
production contract and new media licensing agreements.
DESIGN CONTRACTSA
different set of business expectations is found in graphic and
interactive design firms. In general, design firms are accustomed to a
more exploratory and iterative process, and prefer to be involved right
from the inception of a project. That is to say that design firms tend to
take an approach that is more holistic and the workflow is usually not
organized into a tight production/post-production pipeline.
Many of
today’s top motion designers began their careers in print, and then
gradually shifted from static to kinetic projects. This involved
mastering the essential film skills of movement, sequence and narrative,
as well as becoming power users of editing software.
In the design
community, most contracts are in the form of fixed-fee proposals. If a
client later makes substantial changes, those modifications are
documented with one or more change orders. A sample set of terms and
conditions for design proposals is available at
www.aiga.org. The AIGA “Standard Form of Agreement for Design Services” reflects current usage
of trade within the design profession. It has a modular structure. The first two modules, General Terms and Conditions and Schedule A:
Intellectual Property Provisions are intended for use on all projects.
An additional three modules are provided as supplements to be added to
the agreement only as needed for print projects, interactive assignments
or environmental/3-D projects.
This AIGA system is now being
updated to accommodate motion design. The existing intellectual property
provisions are being expanded to include a work-for-hire option.
Previously, the underlying expectation was that projects would not be
work for hire. Going forward, that will still be the case for projects
unrelated to motion design. For most traditional deliverables, it will
remain standard practice for the creative company to be recognized as
the copyright holder. Necessary rights are then licensed or assigned
(transferred) to the client when full payment for the project has been
received.
Lastly, a brand new supplement is being created with some
additional provisions that are specific to motion design deliverables,
such as a warranty of compliance with the client’s technical
requirements and applicable industry standards. This new supplement has
two important underlying assumptions: that most AIGA members are not in
a union; and they are not involved in projects that require live action
or shooting on location.
SORTING IT OUTSo, if you’re a motion
designer negotiating a project, which business practices should you
follow? The variety of players and business relationships in the field
today means that there is currently no single approach that will match
all situations. Here’s a diagram to help you sort out the differences
we've been discussing and find the contract terms most appropriate to
your own particular circumstances.
Keep in mind this is only a
snapshot at this point in time, when the field of motion design is still
quite fragmented. A certain amount of confusion and inconsistency is
unavoidable in the near term. In the long run, however, motion design
will continue to mature as a professional service and that evolution
will involve the development of shared business practices. CA