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Insights

“Video games are the best examples of art and technology coming together to tell a story.”

Adrian Franks’s career melds art, design, activism and the future of wearables.

04.07.15

Cartographies of Creativity Kaitlin Yarnall reveals how cartography shares the same principles as good design.

03.31.15

Advocating for Better Advertising Josh Loebner speaks out about better representation of diversity in advertising.

03.24.15

Writing the Book on Web Design Jeffrey Zeldman shares how far web design has come in 20 years.

03.17.15

A Philosophy of Good Design Erika Hall shares what elevates design beyond just a good-looking container for words.

03.10.15

Humanizing Technology Kat Holmes explains how human-centered design can humanize technology.

03.03.15

Mapping the Future Dan Machen shares how to use technology to depart from business as usual.

02.24.15

Pushing the Envelope Designer Tracy Ma pushes the envelope at Bloomberg Businessweek, and has fun at the same time.

02.17.15

Designer as Founder Jeremy Bell shares why more designers will become founders in the future.

02.10.15

Sketching a Path to the Top Lisa Congdon shares her unorthodox route into an illustration career.

02.03.15

Defining Design History Steven Heller has steadfastly recorded design history in more than 170 books.

01.27.15

Designing Digital Environments Nathan Moody details how digital exhibit design differs from other interactive design.

01.20.15

Leading with Intuition Ale Lariu describes her roots as a ’90s coder/designer, and her ascent to creative leadership at frog.

01.13.15

Farming the Fields of Creativity Jocelyn Glei, editor of 99U, shares how to stay inspired.

01.06.15

Designing a Magazine from the Baseline up Elliot Jay Stocks shares why the indie publishing revolution is revving up.

12.30.14

The Serious Business of Comedic Copywriting Copywriter Kelly Diaz shares how tactful humor always wins in advertising.