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Interactive Annual 13:
Nike Air Max
Heres a site that isnt full of hot air. A powerful representation of a shoe through interaction, music and graphics. Jeff Benjamin
Out of all of the sites that we judged, this one had grace and a next-generation look-and-feel that I really found appealing. The on-the-fly manipulation of video was something a lot of us had never seen done quite like this before. It was inspiring to see such a simple idea brought to life in such a vivid and gorgeous way.Jason Zada
This deeply immersive site allows users to control the experience by combining animation, photography and video. With simple keystrokes they can create, modify and share their personal vision of what it feels like to run or play basketball on Nike Air.
- 25-person team, 12-week development time
- Created using Apple Shake and Adobe Flash, After Effects and CS2
- Original green screen video
We had a blast dreaming-up, creating and executing this site.
When Nike showed us the new Air Max 06, we knew we were looking at a shoe technology that could change the way people run and play basketball. For the first time, athletes would be supported by Air. No midsole. Just 100% Nike Air between their feet and the ground.
We began with a question: How do you translate the feeling of walking on Air into a digital experience? You give the user the tools to create their own vision of it, to experience the shoe without actually sticking a foot in the monitor. Because we were using motion graphics, digital video, interactive design and original sound design to give people the tools to conduct their own visual and audio experiences, we began referring to the project as the symphony.
To film the two athletes running, jumping and dunking, we used a gigantic treadmill that could handle a bouncing basketball and used the latest version of Shake to marry the high-definition video to original animations and sound. The newest features in Flash 8 were used to enhance performance; support for alpha transparency in video allowed us to layer rich animations created in After Effects with the video of the athlete. New ActionScript features allowed us to create code-based animations, producing effects that were infinitely dynamic with minimal file size.
Following the launch of the site, we made the Visualize It bitmap manipulation engine public (including all source code) on labs.bigspaceship.com. Although not identical to the Nike Air engine, we hope that coders can learn from and build-on our experiences with this project. Michael Lebowitz
Michael Lebowitz, creative director
Randy Goldberg, writer
Caleb Johnston/Jamie Kosoy, programmers
Joshua Hirsch, technology director
Jens Karlsson/Pablo Marques/James Widegren, design directors
Suzanne Molinaro, producer
Mary Bukvic/Mike Tucker, illustrators
Tyson Damman/Dan Johnson, animators
Zach Shukan/Caius Wong, 3-D animators
Mathew Lipson, executive director
Garrett Nantz, video director
Stephen Hodde, sound designer
Big Spaceship, project design and development