Interactive Annual 13:
Saturn Green Line NextFest
Every aspect of this project is poetic. Transforming the car into a living surface and uncovering hidden information is not only brilliant, but communicates respect for both the product and the audience. David Young
The oddly tactile quality of the huge screen draws people in and creates a connection between the viewer and the machine. Liz Castro
A media-rich pavilion designed to promote Saturns energy efficient Green Line vehicles, this project featured interactive cars and a 40-foot video wall. In contrast to the sound and fury found in most auto tradeshow booths, this toned-down installation provided a welcome respite.
- Processing-based imagery
- 4 overlapping projectors
- Holographic projections
The Goodby, Silverstein & Partners installation at Wired NextFest 2006 focused on Saturns Green Line hybrid vehicles. By designing the Green Line to be affordable, Saturn has democratized hybrid technology for the good of the planet and its customers wallets. GS&P, Obscura Digital and The Barbarian Group teamed up to create a display that was equally inclusive and inviting.
One of the biggest challenges was the scale of the space itself. At the start of the project, we didnt know whether wed be featuring one or two vehicles, but 4,000 square feet of space had already been contracted. If we put too much in, it would feel flashy; too little, and it would appear empty and boring. We decided to create a series of experiences that would draw people in and give a flow to the installation.
A 45-foot-wide, high-resolution, reactive and interactive wall of animated, stylized grass anchored the space. Set at the rear of the exhibit was a kiosk where visitors were asked, What if everyone drove a hybrid? For each answer, a blade of grass grew on the screen and connected with the users thoughtcreating a user-generated, product-relevant art display that mapped the collective thinking of NextFest attendees around this subject.
The second challenge was how best to present the features and hybrid components that people couldnt actually see. Super high-definition, CAD-based animations were mapped and projected onto the cars to highlight specific features and hybrid components. The effect was like pulling back the sheet metal or seeing the car with x-ray vision. Keith Anderson
Keith Anderson/Will McGinness, creative directors
Toria Emery, associate creative director/writer
Jeff Goodby, executive creative director
Chris Valencius, art director
The Barbarian Group, developer
Mike Geiger, director of interactive production
Hilary Bradley/Brit Charlebois, producers
Obscura Digital, projection/engineering
Goodby, Silverstein & Partners, project design and development/ad agency