premium subscriber content
Interactive Annual 14:
One of my favorite projects of the year. Feels like the future of editorial. Its not a translation, but a reinvention that stays true to the medium. Michael Lebowitz
A clean blend of interface and imagery that spotlights the content. Britt Miura
Nike entered the skateboarding arena in 2002 with skate shoes, during the same year it introduced a Web audience to its new brand. Following in the footsteps of the second, this third incarnation of the popular Nike site is packed with fresh and relevant content, an appropriately reactive navigation, an urban aesthetic, easy to access video elements and a customizable design and CMS that enables the in-house team at Nike to do more than add new content.
- Colors, backgrounds and type can be switched up as often as new sneakers drop.
- A satellite image mashup shows every Nike skate store at its exact latitude and longitude.
How did your relationship with the client evolve over the course of the project?
The guys at Nike Skateboarding are amazing. Working with them means that youre always looking ahead and charging up the next hill. Because the creative and technical challenges change as they grow, during our six-year relationship weve set an entirely new online strategy every two years.
Six years ago, when we started working with them, Nike Skateboarding hadnt released a product. There were no guarantees and the skateboarding community still had to size them up. Now theyve earned the respect of the industry and we wanted to offer skaters more than before—a look on the inside.
Skateboarding is all about action and motion. We built the new site in Flash for its great interactivity but designed it for speed—to be responsive and fast—rendering like html. The focus is mostly on great content making the site useful for both skaters and Nike. The visual language of the old site is still there; whats new is an experience that is always fresh and packed with the latest everything: news, kicks and team happenings.
Tim Barber/Jacquie Moss, creative directors
Damon Nelson, art director
Kevin Imamura, writer
Anna Brown/Mike Creighton/Ammon Haggerty/Boris Pique/Taylor Wright, developers
Geoff Dowd/Joel Franke/Giselle Guerrero/Mark Hegarty/Josh Lowman/Mike Wood, graphic designers
Ellen Hobbs, producer
Scott Runcorn, animator
Richard Devine/Adam Glazier, sound designers
Odopod (San Francisco, CA), project design and development