Interactive Annual 16:
Simple, simple, simple. A really nice job of product merchandising and putting the right emphasis on search without making the site feel too sterile. Hilary Read
Usability and experience perfectly balanced. Navigating this site just encourages exploration of all the products. Great standards-based development and a hybrid approach using the right tools for the job. Sometimes the best advertising is the best experience. Mathew Ranauro
To articulate the essence of the Herman Miller brand, this site embraces the concept for a better world around you. It incorporates a flexible layout, interactivity, research and tools while also weaving in storytelling with videos and a blog of Herman Millers insights. This international design leader has a broad audiencearchitects, designers, healthcare, retail consumers, education, government and dealersall in professions driven by visuals. So instead of giving them loads of copy to wade through for the information they need, the site is image-driven with a simple and intuitive navigation system and an information hierarchy that allows visitors to browse casually and dive deeper when they want.
- • The interface is based on a modular grid-based structure that enables the creation of a unique but unified design for each product or page.
- • The site holds over 30 videos and thousands of images in an images library.
- • Since launch, page views are up 66 percent and visit duration has increased 12 percent from a year agoall through organic traffic.
Comments by David Lai
Our target audience is
not necessarily difficult to reach, but to effectively reach it is a challenge. A good portion of it is extremely busy, juggles multiple projects and has little time to waste; it also consists of visual thinkers who dont like to read large chunks of text. We had to make sure the site provided useful tools and a highly visual experience for browsing and searches, which make it easy to find the right products and plan/design a space, while also communicating the Herman Miller brand.
Time constraints, as long as they are reasonable, are a good thing; schedules and deadlines kept all of us focused on the project and prioritizing accordingly. Since the Web is a living entity, even when we had to prioritize features and content in order to meet the deadline, it didnt mean those things wouldnt happen, it just meant some things would roll out during a later phase.
Hajime Himeno, interactive designer
Eunice Oh/Christine Yu, lead designers
Sung Hean Baik, design director
David Lai/Hiro Niwa, creative directors
Steve Frykholm, Herman Miller, executive creative director
Bryan Showers, Herman Miller, senior brand strategist
Justin Blackwell/Ross Pennington, Herman Miller, technical leads
Marcia Davis, Herman Miller, editor
Clark Malcolm, Herman Miller, editor in chief
Mary Ellen Kettelhut, Herman Miller, executive director
Jeff Armstrong, Herman Miller, producer
Barry Chiang/Mike Hoezee, Herman Miller, interactive producers
Scott Arenstein/Szu Ann Chen, executive producers
Hello Design (Culver City, CA), project design and development
Herman Miller, client