Interactive Annual 17:
The World Park
The branding alone was enough to make this project a winner, but the execution surely did not hurt. The use of touchpoints from social and interactive media really made this campaign work.
Every detail feels thought-out and considered; the experience evolves fluidly over different platforms and media. Jill Nussbaum
Today, young people spend less time enjoying urban parks and more time being entertained by the Internet and digital devices. When New York Citys Central Park wanted to engage a younger, more wired visitor, it created this outdoor mobile museum, offering an alternative way for tourists to interact with this iconic landmark. With mobile devices as the means for reinventing the park experience, visitors interact with the park by scanning Parkodes, custom QR-Codes that resemble digital trees. Each code revealed a question relating to the visitors exact location, turning the park into an interactive board game. Visitors unlock park secrets, famous movie scenes, views from the 1800s, and even hunted for a real-world Shakespeare in the park.
- • The project required seven months of planning, research, writing and content creation; it contains more than 120 HTML interfaces with custom CSS for almost any Web-enabled device.
- • An awareness campaign included interactive ads and TV spots using actual consumer generated media and ten park animals were used as event spokespeople on Facebook.
- • The first World Park event opened to the public on Arbor Day weekend 2010. Over 1,500 participants used their mobile phones to scan more than 50 codes placed throughout the park.
Comments by Michael Ferrare
World Park was a rare opportunity created by our agency. We had just started Agency Magma in New York and wanted to do some-thing that lived up to our mission to be an integrated idea agency that solves problems by creating experiencesnot just advertising. We created the concept and built a demo, then we showed it to the New York City Department of Parks & Recreation and they were excited to test the idea. The design of the Parkodes was a really important step for us. We believe that great design makes change easier, so we challenged ourselves to introduce a new technology, like QR-Codes, in a proprietary and memorable way. The World Park isnt a one-time event, its a product, a piece of intellectual property, a new event plat-form for brands to co-sponsor. It gives Central Park a new way to present itself in todays marketplace; it also proves that were a next-generation idea agency.
Undoboy/Jamie Victor, senior designers
Kim Bartkowski/Will Thomsen, creative directors
Michael Ferrare, executive creative director
Connie Finkelman, senior developer
Harlan Erskine/Josh Feuhner, photographers
Adam Larossa, sound designer
Jeremy Brown, integrated producer
Ian Stout, retoucher
Kristian Summerer, consultant
Michael Obrien, fabricator
Agency Magma (New York, NY), project design and development
NYC Department of Parks & Recreation, client