Interactive Annual 18:
Great use of interaction to bring life to a book. Ill be downloading this for my kids. Kim Rees
Treasure Island thoughtfully integrates illustration and gestural exploration, reinventing a classic story for iPad. What kid wouldnt want to read this? . David Wright
This immersive, visually-rich adaptation of Robert Louis Stevensons classic adventure for the iPad is intended for anyone over the age of nine who loves pirates, cinematic storytelling and cool interactivity. Consisting of 90 pages of stunningly composed art merged with carefully abridged text, it faithfully conveys the texture and feel of the original. The narrative is accompanied by a lush sound track, including several original pirate jigs and motifs, that help bring the story to life. The interface includes an interactive table of contents, instructions and a glossary.
- • Concept and development time was six months
- • Forty of the 90 pages are interactive experiences or narrative animations and activities.
- • In addition to custom sound effects, the app contains 44 original musical compositions.
Comments by Richard Levine
We were thrilled when the iPad was introduced. Wed been working in cross-platform media for years, so creating for this platform seemed very natural. Because it was only our second iOS project, there was much to learn. We came up against a slew of technical and creative challenges, not the least of which was stuffng a ton of art, animation and music into a manageable file size.
Pirates are a natural; theyre fun to imagine, illustrate and bring to life. We wanted the story to reign supreme, so we cut the text from 70,000 words down to 4,000 and updated the adventure, dialogue and characters for an international audience of all ages. The apps look and feel are inspired by graphic novels, illustrated childrens books, cinema, literature and interactive media interwoven with three types of sensory narrative: illustration, cinematic animations and push, pull, drag and spin interactivity; the sound and effects bump the user experience into hands-on cinema, with the openness of a game. Our goal was to create an original experience for a classic tale. We think Robert Louis Stevenson would be thrilled.
William Miller, art director/illustrator/typographer
Jacqueline Austin, writer/sound designer
Jacqueline Austin/Richard Levine/Will Miller/Taran Reese, creative directors
Taran Reese, programmer
Bruce Chianese, composer
Richard Levine, executive producer
cyberia media (Santa Monica, CA), project design and development