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Chris Gardiner, designer
Austin Howe, writer
Marc Cozza, creative director
Michael Connell, executive creative director
Catherine Fisher Carr, editor
Andy Keck, production designer
Spike Selby, project manager
Seonaidh Davenport, producer
Sandstrom Design, design firm
Cranium, Inc., client
Cranium WOW was inspired by the vinyl culture and art toys of today along with influence from Cranium's heritage with artist Gary Baseman. The goal was to deliver conventional communications unconventionally using typography, art, design and personality. This change-the-rules approach is consistent with our brand and grounded in the belief that an adult board game should mirror the taste, style and attitude of the people who will play it, not the kids' games surrounding it.
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