Loading ...
Kate Blackwell, graphic designer
Jonathan Seagull, 3-D designer
Jared Schiffman/Phillip Tiongson, creative directors
Josh Fisher/Yaron Koren/Jeffrey LeBlanc, programmers
Martha Jackson, producer
Potion, project design and development
Museum at Eldridge Street, client

"Displays great attention to the level of detail and interaction required for an engaging educational experience." —juror Britt Miura

"Engaging and elegant, a wonderful blend of interactive design and historic architecture." —juror Bart Marable

Overview: The Limud Tables are a pair of interactive tables for the Museum at Eldridge Street in Manhattan. The museum, housed in the Eldridge Street Synagogue, was the first great house of worship built on the Lower East Side by Eastern European Jews. Taking their name from the Yiddish word for learning, the Limud Tables educate visitors about the synagogue and the historical community. Each is comprised of two components: a custom-designed wooden table and a large-format LCD display.

• Written in C++/OpenGL with proprietary interactive graphics libraries to implement sensing and display systems.
• A custom semantic wiki stores the project's 100 media elements
• Jonah Zuckerman, of CityJoinery, handcrafted the tables to exact specs.

Comments by Phillip Tiongson:
What was the most challenging aspect of the project? "The simple fact that the museum is still a functioning house of worship put tight constraints on when we could work inside the building and when construction could take place. Many Jewish holidays occur in October and November, and during those precious days before opening, only the congregation was allowed inside. All of the interactives had to be designed so that they could be made 'invisible' during days of worship. At the start of the project, we made a conscious design decision to make the interactives look attractive even when 'off.'"

Did the proximity of the "client" help during development? "The museum is about a fifteen minute walk from our office. The fact that they were 'local' made it possible for us to complete the project in an unusually tight time frame (just under four months). We were able to work through design issues very quickly because it was easy for the museum staff to stop by our office to view software prototypes and we were able to go by the building with a measuring tape whenever necessary."

How did your relationship with the client evolve over the course of the project? "Not only was the museum responsible for providing all of the content, but it helped create the information architecture. We actually became involved with the staff about two years before the project began. In the fall of 2005, when restoration plans were underway, the museum expressed an interest in using interactivity to help tell the story of the synagogue. From that time, we consulted with them regularly to make sure that the infrastructure would be put into place to support interactivity when they were ready to begin. The project 'formally' began in July 2007 with the mandate to have the interactives ready for the opening reopening December 1."


With a free Commarts account, you can enjoy 50% more free content
Create an Account
Get a subscription and have unlimited access
Already a subscriber or have a Commarts account?
Sign In

Get a subscription and have unlimited access
Already a subscriber?
Sign In