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Klaus Heesch, art director
Jane Harrison/Tom Hope/Julio Lima, Say It Loud!, writers
Anthony DeLaura/Klaus Heesch/Randy J. Hunt/Jeff Maurer, graphic designers
Klaus Heesch/Julio Lima, Say It Loud!, creative directors
Caravaggio, photographer
Siege, SiegelNK, illustrator
Anthony DeLaura, video director
Juicy Temples Creative, project design and development/design firm
Say It Loud!, client

“The camera movement on this site is interesting. There are also nice, punchy graphics and easy-to-access content. Very stylish.”—juror Grace Stanat

“Great animation of a flat-style illustration provides a lot of depth and motion.”—juror Sasha Kurtz

Overview: A virtual gathering place for design expressions from the creative activist movement, the site is as fresh as a spray-painted wall. Viewers can browse work, contact the creatives or post their own expressions.

• Simple postcard-sized presentation
• Heavy use of rollovers for interactive reinforcement
• 157 files totaling 22MB
• 5 weeks, 8 people

Comments by Randy J. Hunt:
“Heavily-awarded advertising industry creative director Julio Lima recently left the firm he helped found seven years ago. He needed a powerful online presence to propel his new agency, Say It Loud!, into the spotlight.

“Working with illustrator Siege, of siegeINK (who shares space with Say It Loud!), we developed a visual language that references Lima’s mission as a creative activist in the world of advertising. A sidewalk protest and stenciled logo are every bit as real as Julio and his team’s approach to advertising. We developed a multidimensional navigation that is not only atypical and unexpected, like Say It Loud!’s work, but allows the user to access the information in a format that blends physical interaction and theatrical transitions.

“With the art direction of Klaus Heesch, sketches went far beyond the planning stage of this project, and thanks to neither agency being afraid of pushing the creative limits, final execution of the site had as much spray paint and cut paper as digital video and ActionScript. Flash was the clear choice with flexibility on the development side and universal saturation on the user end to make the project feasible—and successful.”

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