“This was a self-initiated project that was created during my time at the Department of New Realities. Longtime collaborator Geoffrey Lillemon had written a nonsensical poem that I had started illustrating, and we thought, ‘Why not turn it into a virtual reality (VR) game experience for kids?’ We invited children to come into the studio and help direct the kind of experience they thought would be cool, which was mostly hitting things to make music and ‘doing whatever they wanted.’ Essentially, the experience allows the player to step inside the shoes of a child princess and go into an absurd kingdom where not much makes sense! The project ended up being exhibited throughout Europe, for which we created a physical installation to match the magical cutout illustration style of the virtual world.”