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Max Ulichney, 3-D designer
Carol Salek, producer
Riot Games, client

“Riot Games came to us to help launch the Harrowing, a new event within the League of Legends game world. Most of the cinematics created for the game are action-based, but this brief called for a different, more narrative style that could help build folklore into the game setting. We were effectively writing a history for the League of Legends, and we worked closely with Riot to get the narrative right.”

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