Responses by Irene Pereya, cofounder, Anton & Irene
Background: With development by Astroshock and strategy by Space10, the goal of the project was to explore ideas for shared living to solve current housing problems through a collaborative survey that asks questions about the user’s living preferences. By the year 2030, we predict that co-living will be a viable alternative for all demographics, and wanted to get everyone’s take on it.
Highlights: Users are asked 21 questions related to their immediate living environment, and can see how their responses stand in relation with other users. Since this project is a follow-up to the interactive “One Shared House,” we wanted it to live in the same universe; so the art inspiration came from the same source—80s Dutch graphic design, and in particular Karel Martens.
Challenges: There were a couple of technical issues that had to be solved along the way, one of which was sound integration. Different browsers trigger sound differently, and it’s tricky to work it seamlessly with the rest of the experience. Scaling was also another problem we had, as the entire site scales proportionally with the browser. Luckily, the Astroshock team has collaborated with us on our previous project.
Favorite details: When the users answer a question, the shape goes through all the color options before finally settling on the swatch that matches the question. Also, after users submit the survey, we thank them on the page and say “you’ll be hearing from us somewhere in the year 2030.” But the thing I am most proud of is how we managed to communicate what people's preferences are based on gender, demographics, living situation and location on the results screen.
Anything new: We really dove deep into survey and game design, doing a lot of research in order to understand how we can design the best possible survey. Going through this process taught us a lot about the importance of phrasing and wording, and how to best support that from a design and interactive perspective.
Technical features: From a technology standpoint, Astroshock decided not to use any frameworks and custom built everything instead. This allowed for more freedom in realizing any of our technical ideas. Backbone, Less, jQuery, NGINX, Amazon S3, Grunt, PHP and MySQL were used for front and back-end implementation.